

The other side to the addictiveness of Trackmania is the level of customisation that Nadeo allows you to do with the game. Some mappers have really taken advantage of the new lighting engine to allow stunning vistas Furthermore, the chance to set ‘official’ times on the built in maps allows you the chance to win Mania Planets – something new to the series, which I’ll elaborate on a bit later. This, combined with individual times on servers both for the session you’re in as well as in a lot of cases overall for that server always gives you something to work towards, a tangible form of progression that compels you to keep racing, to keep trying new tracks and to keep trying to take that corner a little better. Granting more of these Ladder points increases your position on leaderboards that are broken down geographically in such a way that you can find out how you rank against the entire world, right down to how you rank against people from your region, such as Yorkshire and the Humber, Bath and North East Somerset, London and the like.

So as a result even on multiplayer cars just pass through each other as ghosts, which makes each race far more straightforward as you’re concentrating completely on mastering the course, and not for example relying on your aggressiveness to physically barge your way to the front of the pack.Īnd all this is in aid of making your way up the persistent leaderboards by earning Ladder Points. Your primary foe isn’t the physical cars on the track, it’s time. The skill comes in navigating the courses, eking out the speed from the crazy turns, the loop the loops, taking the corners just so and making the most of the environment on any of the infinite number of courses. There’s no messing around with gear shift ratios, tyre pressures or fuel gauges here: there’s only one car to one set of specifications that can only go as fast as all the other cars can. As ever Trackmania is, at it’s heart, a racing game distilled into it’s purest form.
