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Lords of magic legends of urak walkthrough
Lords of magic legends of urak walkthrough




lords of magic legends of urak walkthrough

Maybe I can restart and forgo Forced March and First aid since you find a few mage followers with better versions of these spells of other factions, still, I don't thing 6 extra turns is enough to turn the tide.

lords of magic legends of urak walkthrough

Should I just forgo doing spell research with Merlin? I used him to research Forced March, First Aid and Leadership, each of which I consider vital, but together that was almost 10 turns wasted (kind of, research was done while the troops were resting). Am I supposed to advance at a much faster pace or did I just got unlucky and Death espontaneously decided to kick my ass? I got some progress by busting all my resources on mercs, but the best I got was to get him down to a bit under half his original strength. If you see Fafnir attack somebody, Defend that person, and have everybody else attack Fafnir. I think your footmen should be able to attack Fafnir too. Even my buffed 7th level Lancelot lasts about half a second in this battle. (Select Siegfried, click on the Shield button, and click on Siegfried again.) Your Axethrowers should use aimed attacks on Fafnir to whittle down his HP. Except he always somehow tops up with dark javelins and cavaliers of 5th level, which utterly massacres me.






Lords of magic legends of urak walkthrough